AI Insights · Timothy · October 2024
Top 5 Boxing Games on iOS in Slovenia Q3 2024
Explore the performance of leading boxing games on iOS in Slovenia during Q3 2024, featuring trends in downloads, revenue, and active users.
In the third quarter of 2024, the iOS boxing games market in Slovenia showcased interesting trends across downloads, revenue, and active user metrics. Here's a detailed look at the performance of the top five boxing games:
Boxing Star: Real Boxing Fight by THUMBAGE saw its weekly revenue fluctuate between $14 and $48, peaking in late July. The game recorded minimal downloads, with only a single instance of 3 downloads in the last week of September.
EA SPORTS™ UFC® 2, published by Electronic Arts, experienced a gradual decline in revenue from $25K in early July to $8K by the end of September. However, downloads showed a positive trend, climbing from 13K at the start of the quarter to 29K by the end. Weekly active users remained relatively stable, ranging from 253K to 293K throughout the quarter.
Real Boxing 2 from Vivid Games S.A. displayed a slight increase in revenue, starting at $16K in early July and ending at $23K in late September. Downloads were sporadic, with noticeable spikes reaching 10 in the final week.
WWE Mayhem by Reliance Games had variable revenue, with a remarkable peak at $33K in early September. Downloads were low throughout the quarter, with only a few weeks showing any activity, the highest being 9 downloads in early July.
Finally, Real Boxing: KO Fight Club, also by Vivid Games S.A., maintained a steady revenue stream, fluctuating between $4K and $10K. Downloads were minimal, with only a couple of spikes towards the end of September.
These insights illustrate the dynamic nature of the iOS boxing games market in Slovenia during Q3 2024. For more detailed analysis and data, visit Sensor Tower.